﻿using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct SCRoundFight
    {
        public TroopFightInfo[] fightInfo;
        public long fightFrame;
        public long fightFrameTime;
        public SiegeFightInfo[] siegeFightInfo;
    }
}
